The Jedi must indicate he is using Deflect (Defense) when an opponent declares an attack against him, but before any attack rolls are made. You must be carrying an active lightsaber to use this special ability.ĭeflecting an attack is a reaction that costs the Jedi a move action in his next round. Once one of these feats is selected, its associated Force skills become class skills foe the character.Ī Jedi learns to deflect blaster bolts and other projectiles with his lightsaber, thereby providing a dodge bonus to Defense against such attacks. This bonus Force feat is selected from the following list. The Jedi Sentinel gains a bonus Force feat at 1st, 3rd, and 4th level. Later, the Jedi can build his own lightsaber. Weapon Group Proficiency (Simple Weapons)Ī Jedi starts play with a lightsaber provided by his master. Weapon Group Proficiency (Blaster Pistols) Jedi Sentinel begin play with the following feats: Skill Points at Each Additional Level: 6 + Int modifierĪll of the following are class features of the Jedi Sentinel. Skill Points at 1st Level: (6 + Int modifier) x 4 Each time this skill is learned, a specific category must also be chosen. *This skill actually encompasses a number of unrealted skills. The Jedi Sentinel’s class skills, and the key abilities for each, are as follows.Ĭomputer Use (Int), Craft* (Int), Disable Device (Dex), Disguise (Cha), Gather Information (Cha), Hide (Dex), Knowledge* (Int), Listen (Wis), Move Silently (Dex), Pilot (Dex), Profession* (Wis), Search (Int), Sense Motive (Wis), Spot (Wis) The character’s Constitution modifier applies. Jedi Sentinel gain 1d8 vitality points per level. Those who expect to fall back on their combat prowess should also have high Dexterity and Constitution scores. Jedi Sentinel have the following game statistics.Ī Jedi Sentinel should be gifted in all abilities, but Wisdom, Charisma, and Intelligence are the most important. ![]() ![]() While some take this independent streak to the extreme - questioning the authority and wisdom of the Jedi Council - most are perfectly willing to take orders, as long as they can carry out such orders via their preferred methods. Jedi sentinels are notoriously independent, most comfortable acting alone and without backup in the galaxy's most wretched hives of scum and villainy. ![]() However, they are almost unknown in the Jedi Order by the time of Palpatine's rise to Supreme Chancellor. Jedi sentinels are most common during the Sith Wars (4,000+ years before A New Hope) and in the millennium leading up to the Battle of Ruusan (1,000 years before A New Hope) because of the permeating and insidious influence of the Sith throughout the galaxy in these eras. This class strikes a balance between the Jedi consular (focusing on diplomacy and a mastery of the Force) and the Jedi guardian (focusing on physical abilities and mastery of the lightsaber) while being oriented more toward infiltration skills. The Jedi sentinel uses stealth and subterfuge to accomplish the will of the Force, seeking out evil in the very shadows it calls home.
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